Here's the whole journey, start to finish.

Eight stages from a first question to mentoring somebody else. No decision required. Read it and see where you recognise yourself.

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The pathway in twenty seconds

A twenty-second film with music. Seen from above, a red dot draws a road from square to square, and on each square a stage of the pathway arrives with its own motion: curiosity, build, connect, code, think, compete, create and lead. The camera then swings down to the side and the squares turn out to be a staircase, each stage a step higher than the last. “Your path starts here.” The Maple Mind Academy logo lights up: “Eight stages. One road.”

Film · 0:20

Climb it yourself

The film ended on a staircase. Now climb it.

Every stage is a step up from the last. Pick a step, or drag along the staircase, and the robot climbs there, built to that stage.

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What grade are you in?

Drag the slider. The robot will jump to where most learners that age begin.

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The journey

Eight stages. One robot. Watch it grow.

No decision needed. Scroll the road and see where you recognise yourself.

  1. Level 1Curiosity

    It starts with a question, not a curriculum.

    Before the robot, the code or the competition, there is one question: what could I build? Everything after this is scaffolding for that question.

    • WONDER
    • FIRST CONTACT
    01
  2. Level 2Build

    Shapes become mechanisms.

    Wheels, chassis, gears, brackets and fasteners. Learners discover that tolerance, torque and alignment are not vocabulary; they are the difference between a machine that moves and one that grinds.

    • MECHANICS
    • TOLERANCE
    • ASSEMBLY
    02
  3. Level 3Connect

    Power, signal, ground.

    Wires cross the build. A microcontroller arrives. Sensors and LEDs join the circuit. The trace closes and, for the first time, the machine has a nervous system.

    • PCB
    • MICROCONTROLLER
    • SENSORS
    03
  4. This is where a shape on a screen becomes something that moves.

  5. Level 4Code

    Logic becomes motion.

    Blocks first, text soon after. Conditions, loops, state. The learner writes an intention and the physical world obeys it, or exposes the flaw.

    • LOGIC
    • CONTROL
    • STATE
    04
  6. Level 5Think

    The robot starts deciding.

    Thresholds, perception, autonomy. Sensors replace instructions, and the learner moves from commanding a machine to designing how it judges the world.

    • AI
    • COMPUTER VISION
    • AUTONOMY
    05
  7. Level 6Compete

    Engineering under pressure.

    Arena lines, a timer, a crowd, and a design you have to defend. Competition compresses months of iteration into minutes of truth.

    • MATCH TIMER
    • TELEMETRY
    • STRATEGY
    06
  8. Then it stops being practice. Somebody else's robot is across the table.

  9. Level 7Create

    From following a build to designing one.

    CAD, 3D printing, custom mechanisms. The learner stops asking for instructions and starts producing them.

    • CAD
    • 3D PRINTING
    • ORIGINAL DESIGN
    07
  10. Level 8Lead

    Builders become mentors.

    Team lead, mentor, instructor, judge, engineer. The pathway ends where Maple Mind began: with people who build robots teaching others to build robots.

    • MENTORSHIP
    • INSTRUCTION
    • ENGINEERING
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Rebuild it stage by stage

Level 8 · Lead: A helper bot of its own. Builders become mentors: the one it is now teaching.

Level 8 · Lead

That's the whole road.

Curious where you'd start? Two minutes of questions will tell you.

Which program, at which level

Six ways onto the same road.

All six programs follow the same eight levels, from a first build to leading others. What changes is where each one starts, how far it goes, and how it runs: every week, as a one-week camp, online, or as a competition season. Point at a level to see which programs teach it.

Photographed at Maple Mind sessions

Real rooms. Real robots. Real learners.

Sixteen moments from real sessions, two for every stage of the road. Drag the ring to turn it.

Level 1 · Curiosity

Learners exploring a robot device with visible excitement during a session

Next

Seen enough to be curious?

Two minutes of questions turns this map into a specific recommendation: a program, a level, a next step.

  • No account needed
  • A recommendation, not a sales call
  • Works for learners, families and organizations

Questions people ask first

Before you pick a stage.

Straight answers about how the road works: where you start, how you move, and what it takes.

Every question we get

No. Placement is by what a learner can do, not only by age. In Weekly Classes a short build and a conversation place the learner at the right level, and Find Your Path turns two minutes of questions into a recommendation.

Record the journey

Every stage, stamped.

The Maple Mind Academy Passport turns the pathway into something a student can hold: stamps for milestones, visas for experiences, page by page.

Passport Pass: $129 / year or $15 / month, passport included

Three students connecting jumper wires to a small electronics board beside a laptop

Every stage is a real bench.

Not a metaphor. Tell us where you are and we'll name the next one.